Brake Overheating
Introduce realistic brake overheating, fade, and visual effects.
Brake Overheating
The brake overheating is a standalone FiveM script which will bring a new mechanic into your FiveM server's car community. Brakes will now heat up and cool down depending on the situation. Lots of acceleration and braking will increase the brake temperature. When the temperature gets too high the brakes will begin to glow and will start to fade (be less powerful).
Upgraded brakes overheat slower and cool down quicker, giving the brake upgrade a real meaning when using this script. So this script is assured to make your mechanics a bit more busy.
What to expect
- Standalone usage (No framework required!)
- Works on all vehicles (even modded ones and bikes)
- Very realistic heatup and cooldown formula
- Beautiful visual effects
- Reduces braking performance when brakes are overheated
- Super configurable
- Brake upgrades affect the heatup and cooldown times
Resource usage
- Idle: 0.00ms
- In a vehicle: 0.01 - 0.02ms
- Hot brakes: 0.04 - 0.07ms
- Near multiple vehicles with hot brakes: 0.05 - 0.08ms
Compatibility
- STANDALONE
- VRP
This resource will work flawlessly on all servers. Including ESX, QBCore, QBox, VRP as well as servers running no frameworks at all
Showcase :
Quick setup
Drop the resource folder into resources/ and add this line to server.cfg:
ensure tebex-brake-overheating
Required dependencies (all free, install once and reuse across every Tebex script):
Compatibility & specs
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About this FiveM script
Brake Overheating is a premium FiveM script for esx, qbcore, qbox servers. It’s part of the Tebex catalog, a curated selection of battle-tested resources for QBCore, ESX and Qbox roleplay servers. Every script on Tebex ships with lifetime updates, instant email delivery, and a ticket system for technical support.
Whether you’re building a QBCore server from scratch, upgrading an ESX Legacy deployment, or migrating to Qbox, this resource drops in cleanly and runs at 0.00ms idle resmon. The config-first design means you can customize prices, permissions and locations without touching the core Lua.